Gosai Matsuhito |

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Gosai
Level: 50 Location: Cactalysma
Experience: 8,818 / 9,000
Race: Cyborg Zeni: 11,500
Alignment: Lawful Good (+7) (+10)
DP: 7 SP: 15
RP Credits: 112 AIM: Kungfool89
Fighting Style: Tactical Lvl 17 (0/3)
Affiliation: Team Satisfaction

- Combat Stats -


Base Stat
Bonus
Gainages
Power Level: 67,921 / 135,842
+1,830
0
Ki: 33,961 / 67,921
+940
0
Strength: 16,060
+30
0
Speed: 15,699
+30
0
Toughness: 19,127
+30
0
Stamina: 15,883
+30
0
Vitality: 16,851
+850, +10%
0
Determination: 522 0 -
Charisma: 395 0 -
Intelligence: 495 0 -

- Equipment -

Slot Equipped Bonus
Body: Solarweave Cloak of Wind and Energy (X10 Gravity Weights)
- +16 all stats, +3 speed, ki attacks do +1 damage (+10 all stats)
Arms: Bracers/Interlock (Power Gauntlet)
- Boost training by +8 toughness, +8 vitality
Legs: Saiyan Boots
- +5 Toughness in training, +50 Toughness in battle
Accessory: Ring of Toughness - Boost training by +10 Toughness
Accessory: Ring of Toughness
- Boost training by +10 Toughness

- In Depth -

Status:
  • Cyborg
  • Instant Transmission+Spirit Bomb

    Inventory:
    Transportation: Saiyan Warship (w/ two Rejuvenation Tanks and Ultra-Gravitron+Gravity Amp/Ki Orbs), Capsule Corp Ship (w/ Mega-Gravitron)

    Battle Items: Bag of Senzu Beans (full)
    , Sensu Bean, Adrenaline, Potion, Energy Drink, Scouter w/ Eye-shield, Power Pole, Arm Cannon, Sun Stone,, Avalonian Armor, Fury of Earth (Axe), Grylon Fragment, Ki Absorption Device

    Miscellaneous: Gem of Telepathy, Interlock, Headband, Gravitron, Weighted Clothes (Weight Augments), Dragon Radar, Portal,
    Cyber Augmentations (used), Technique Mastery, Rejuvenation Tank, Watarian Implants, Power Gauntlet, Black Star Radar, Paladins Signet

    Cards: Business Card, License to Sell

    Books: Don't Let Go! (Study: 5/5), Chi of the Ancients (Study: 5/5), Guide: Adel's Technique Mastery (-1 to SP costs), Inscription Manual, Scroll of Teleportation (Learned), Legend of the Z-Sword

    Donation: $200

    Fundamentals: (16/16)
    1. Blast Punch, Level 3 (Cost: 2%, Damage: 2, Actions: 1)

    2. Dynamite Kick, Level 3 (Cost: 3%, Damage: 2, Actions: 1)

    3. Dodonpa (Cost: 3%, Damage: 2, Actions: 1)

    4. Bukujutsu (Cost: .2%, Damage: N/A, Actions: N/A)

    5. Power Fly (Cost: .5%, Damage: N/A, Actions: N/A)

    6. Deflect (Cost: 0%, Damage: N/A, Actions: N/A)

    7. Kiai (Cost: 0%, Damage: N/A, Actions: N/A)

    8. Mesposo (Cost: 1%, Damage: 1, Actions: 1)

    9. Seraphin punch, Level 2 (Cost: 4%, Damage: 2.5, Actions: 1-2)

    10. Double Assault (Cost: 0%, Damage: N/A, Actions: 1) (Coordinate with a partner, +50% to strength)

    11. Eye Beam (Cost: 2%, Damage: 1, Actions: 1)

    12. Suiken (Cost: 2%, Damage: 1.5, Actions: 1)

    13. Beam Ball (Cost: .5% per ball, Damage: 1, Actions: 1)

    14. One Finger Blast (Cost: 4%, Damage: 2, Actions: 1)

    15. Energy Dan (Cost: 8%, Damage: 3, Actions: 1)

    16. Sokidan (Cost: 3%, Damage: 2, Actions: 1)

    Advanced: (5/7)
    1. Spirit Ball (Cost: 9%, Damage: 5, Actions: 1)

    2. Solar Flare (Cost: 8%, Damage: N/A, Actions: 1-2)
    (Blinds for two actions)

    3. Kakusandan (Cost: 10%, Damage: 6, Actions: 1-3)

    4. Masenko (Cost: 14%, Damage 7, Actions: 1-2)

    5. Deca Form (Cost: 7%, Damage N/A, Actions: 1)


    Power Ups:
    (3/7)
    -Power Up (Doesn't take up a slot)

    -Shiyoken (Doesn't take a slot)

    -Hassuken

    -Energy Charger

    -Wolf Fang Fist (Doesn't take a slot)

    -Illusion Wolf

    Finisher:

    1. Spirit Bomb (Cost: 6%, Damage: 10, Actions: 2-5)

    Stances:
    Ready Stance (+2% all stats for next 2 actions and 2 attacks made against me)


    Custom Techniques:
    -Ikusa no Inu
    -Zenryoku


    Passives:
    Die Hard (Level 1: +10% Vitality in battle)

    Adventurer (Level 1: +10% Rewards for quests and personal sagas)
    Pure Power (Level 2: +5% All stats when transformed (Any transformation)
    Loyalty (Enter battle with an ally, even if they've reached ally limit.)

    Special Abilities:
    Sense, Leadership
    -Second Wave: Use 2 lesser ki attacks (10% cost or less) in one action, once a battle.

    -Empowerment: Empower one ki attack an extra 5%, once per battle

    -Level Nine Gravity Training

    -Telepathy

    -Telekinesis

    -Hidden Power (Transformation)

    -Fury (Transformation)

    -Phonic Ray (+5% First Tier Transformation)

    -Mystic Transformation (+5 all transformations)

    -Guru's Special Training (+5% all transformation gains, +1 Power up slot)

    -Heal (Ability to heal someone else with ki, heals 12% damage, cost: 10%)

    -Instant Transmission

    -Reserves: Restores 20% ki instantly, can be used once per battle

    -Ki Mastery Level 3

    -Fisticuffs

    Battle Record: 02/10/00
    Gosai Vs. Turles Lost
    Gosai Vs. Junior Hiiragi Lost
    Gosai Vs. Yajirobe Lost
    Gosai Vs. Chill Won
    Gosai Vs. Saint Dane Lost
    Gosai Vs. Ra Lost
    Gosai Vs. Chill Lost


    Quests Completed:Baba's Ballball Crisis (Easy)
    Why, O' Why? (easy)
    Strongest Under the Land Under the Heavens (Medium)
    The Trial of Master Roshi (Medium)
    Punk Errand-boy (Medium)
    vigilantes incorporated (Easy)
    A Dark Time (Hard)
    The Dead (Medium)
    The Dictatorship (Hard)
    The Great Kharlan (Very Hard)
    Mind Games (Easy)
    Ancient Power (Medium)
    The Shadow Realm (Hard)

    Eternal Slaughter (Medium)
    Hidden Power (Medium Quest)
    - Trophy Case -
    Roleplay Trophy (+5 all stats in battle)
    Quest Trophy(+5 all stats in battle)
    Quest Expert(+5 all stats in battle)
    Author(+5 all stats in battle)
    Sparring Partner(+5 all stats in battle)
    Contributor(+5 all stats in battle)