Status: - Training with Guru
- Running Errands (2/3)
Inventory:
Transportation: Saiyan Warship (w/ two Rejuvenation Tanks and Gravitron), Capsule Corp Ship (Mega Gravitron+Gravity Amp), Namekian Space Ship, Ki Orbs (2)
Battle Items: Bag of Senzu Beans (full), Adrenaline, Potion, Energy Drink, Scouter, Eye-shield, Power Pole, Arm Cannon, Elder Gem
Miscellaneous: Gem of Telepathy, Guide: Adel's Technique Mastery, Interlock, Headband, Gravitron, Karate Gi, Bracelet, Weighted Clothes (Weight Augments), Dragon Radar, Portal, Cyber Augmentations, License to Sell, Technique Mastery, Rejuvenation Tank
Fundamentals: (12/16)
1. Blast Punch, Level 3 (Cost: 2%, Damage: 2, Actions: 1)
2. Dynamite Kick, Level 3 (Cost: 3%, Damage: 2, Actions: 1)
3. Dodonpa (Cost: 3%, Damage: 2, Actions: 1)
4. Bukujutsu (Cost: .2%, Damage: N/A, Actions: N/A)
5. Power Fly (Cost: .5%, Damage: N/A, Actions: N/A)
6. Deflect (Cost: 0%, Damage: N/A, Actions: N/A)
7. Kiai (Cost: 0%, Damage: N/A, Actions: N/A)
8. Mesposo (Cost: 1%, Damage: 1, Actions: 1)
9. Seraphin punch, Level 2 (Cost: 4%, Damage: 2.5, Actions: 1-2)
10. Double Assault (Cost: 0%, Damage: N/A, Actions: 1) (Coordinate with a partner, +50% to strength)
11. Eye Beam (Cost: 2%, Damage: 1, Actions: 1)
12. Suiken (Cost: 2%, Damage: 1.5, Actions: 1)
13. Beam Ball (Cost: .5% per ball, Damage: 1, Actions: 1)
14. One Finger Blast (Cost: 4%, Damage: 2, Actions: 1)
15. Energy Dan (Cost: 8%, Damage: 3, Actions: 1)
16. Sokidan (Cost: 3%, Damage: 2, Actions: 1)
Advanced: (3/5)
1. Spirit Ball (Cost: 9%, Damage: 5, Actions: 1)
2. Solar Flare (Cost: 8%, Damage: N/A, Actions: 1-2)
(Blinds for two actions)
2. Kakusandan (Cost: 10%, Damage: 6, Actions: 1-3)
3. Masenko (Cost: 14%, Damage 7, Actions: 1-2)
Power Ups: (2/5)
-Power Up (Doesn't take up a slot)
-Shiyoken (Doesn't take a slot)
-Hassuken
-Energy Charger
Finisher: NoneStances:
Ready Stance (+2% all stats for next 2 actions and 2 attacks made against me)Custom Techniques: (1/4)-
Blitzkrieg BomberPassives:
Die Hard (Level 1: +10% Vitality in battle)Adventurer (Level 1: +10% Rewards for quests and personal sagas)
Special Abilities: Sense, Leadership
-Second Wave: Use 2 lesser ki attacks (10% cost or less) in one action, once a battle.
-Empowerment: Empower one ki attack an extra 5%, once per battle
-Level four Gravity Training
-Telekinesis
-Hidden Power (Transformation)
-Heal (Ability to heal someone else with ki, heals 12% damage, cost: 10%)
Battle Record: 01/05/00
Gosai Vs. Turles Lost
Gosai Vs. Junior Hiiragi Lost
Gosai Vs. Yajirobe Lost
Gosai Vs. Chill Won
Gosai Vs. Saint Dane Lost
Gosai Vs. Ra Lost
Quests Completed:Baba's Ballball Crisis (Easy) Why, O' Why? (easy) Strongest Under the Land Under the Heavens (Medium)The Trial of Master Roshi (Medium)Punk Errand-boy (Medium) vigilantes incorporated (Easy) A Dark Time (Hard)
- Trophy Case -
(+5 all stats in battle)
(+5 all stats in battle)
(+5 all stats in battle)
(+5 all stats in battle)
(+5 all stats in battle)
(+5 all stats in battle)