Tsubasa |

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Tsubasa - Alex's DBZ RPG 5
Level: 14 Location:
Earth
Experience:
1,572 / 1,600
Race:
Demon
Zeni:
780
Alignment:
Evil (-3)
DP: 3 SP: 1 RP Credits: 9 AIM: Zeezbanging
Fighting Style: Defensive Level: 6
Gravity Level: 2
Passive: Adventurer Level 1
Affiliation: Founder of the The Conclave of Arbitrators

- Combat Stats -


Base Stat
Bonus
Gainages
Power Level: 8,852 / 17,716
0
0
Ki: 6,496 / 8,852
0
0
Strength: 2,369
+10 Battle (trophy)
0
Speed: 2,356
+10 Battle (trophy)
0
Toughness: 2,126
+160 in Battle(Def Lvl,trophy)
0
Stamina: 2,341
+10 Battle (trophy)
0
Vitality: 2,022
+10 Battle (trophy)
0
Determination: 53 0 -
Charisma: 275 0 -
Intelligence: 232 0 -

- Equipment -

Slot Equipped Bonus
Body: Super Weighted Clothing + Weighted Augment Amplifies training by +22 Strength and Stamina. Weight Augment - Adds +1 to all stats when equipped to another item.
Arms: Weighted Gloves + Weight Augment Interlocked Weighted Wrists + Weight Augment Gloves - Adds +4 Str and +3 Sta to training bonuses. Wrist Weights - Amplifies training by +3 Str, +1 Spd, +3 Sta to training bonuses. Weight Augment x2 - Adds +1 to all stats when equipped to another item.
Legs: Super Weighted Boots + Weight Augment Adds +7 str and +7 sta to training bonuses. Weight Augments - Adds +1 to all stats when equipped to another item.
Accessory: Super Italic Weights Amplifies all stats by +7 in Training
Accessory: Super Italic Weights + Weight Augment Amplifies all stats by +7 in Training. Weight Augments - Adds +1 to all stats when equipped to another item.

- In Depth -

Status:
  • Battling on Earth

Inventory: Gem of Telepathy, Saiba Jar, One Saibaman seed, Capsule Corp Ship, Bag of Senzu Beans, Stasis Crystal, Scouter, Ki Orbs x2, Mega Gravitron, Apprentice Scroll (Read), Advanced Scroll (Read), Flame Tunic, Mantle, Fundamental Scrolls I-II.

Fundamentals:

Move
Damage
Ki Cost
Action
Description
Bukujutsu
-
.2%/action
1
The ability to fly using one's ki
Blast Punch
1
2%
1
A blast punch is a normal punch with a fist but as you are about to hit your opponent, a powerful ki blast surges out of your knuckles. This technique may be used in grapples
Deflect
-
-
-
Using your arm you swipe a blast to the side of you where it cannot hurt. Can block one advanced technique that has not been charged or one fundamental ki technique per battle.
Kiai
-
-
-
Technique is used by yelling really loud which disperses ki attacks. Can block one advanced uncharged ki attack or one fundamental attack per battle.
Energy Dan
3
8%
1
Weaker version of Renzoku energy dan. Fires multiple rapid ki blasts.
Dodonpa
2
3%
1
A version of Kamehameha but weaker
Power fly
-
0.5/action
-
You are engulfed in an aura of ki which increases your flying speed by 10% thus making your attacks harder to dodge and other's easier for you.
Mesposo
1
1%
1
Super fast beam that is very weak but is undodgeable.
Suiken
1.5
2%
1
A slightly stronger version of Mesposo
Serafin Punch
2
4%
1-2
Stronger version of blast punch. May be used in grapples




Advanced:

Move Damage Ki Cost Action Description
Hotaku Kon Dan
5
9%
1
Also known as imprisonment ball, the user captures his opponent in a ball of energy they can't break out of in 4 actions. As soon as the ball hits the ground, it explodes.
Flame Shield 2 2% Ki / 1% Life 1 An aura of flame surrounds your body. Each time you come in contact with another player they take damage from the flame. The shield lasts for 5 attacks against you but can be recalled any time.
Critical Effect: Burn

Power Ups:


Move Damage Ki Cost Action Description
Zanzoken
- 3% - The ability to move so fast that you leave a blur image. Temporarily doubles your speed while used in conjuction with a dodge or an attack. Can be used twice for battle.
Power Up - - 1 Raises Ki to Max.
Shiyoken - 1.5% - You spout two extra arms on your shoulders. Allows +2 quick attacks or +1 power/special attack in your physical combo. Lasts three attacks.
Hassuken - 3% - When you move your arms so fast it's like you have eight. Allows you to perform 8 quick attacks in your physical combo or 3 power/special attacks. Can be done in the same action this move is used. Last three attacks must use Shiyoken to use.


Finisher
None

Special Abilities:

Move Damage Ki Cost Action Description
Crush Stance - - - Allows +1 action in next post, can only be used twice
Telepathic Link - - - The ability to communicate with another person telepathically. If another person knows this then you can spar with them regardless of what planet they are on.
Resilience - - - Can block up to two physical attack combos per battle
Telepathy - - - Dodges the first attack made on you in battle. Maybe used later to dodge one physical attack combo.
Telekinesis - - 1 Must know Telepathy to use. Allows one to use objects with their mind. You may throw objects at your opponent in battle as a "Special attack". These attacks will deal 50% damage.
Ki Suppression - - - The ability to lower your ki so that scouters and sense do not reduce sneak attack actions. Allows user to lower their powerlevel to whatever desired
Sense - - - Ability to sense other's ki signatures. Battle order is determined normally from sneak attacks with this ability.


Battle Record:


Wins Losses Draws
Vs Letice, 8/19/09

Vs Pico With Alliance, 9/30/09

Vs Sephiroth, 1/17/10



Quests Completed:


Easy Quest's
Medium Quest's
Hard Quest's
Very Hard Quest's
Ambassador's Guard
Frost's Trial
Skipping a Debt
What has to be done
Baba's Ball-ball Crisis


Pendulum Room




- Biography -
Tsubasa, born the bastard son of Nagishinto Kobayashi "The Forgotten", was abandoned as a toddler left to die in insignificancy. Unaware of any hostile ubringing that may occur. A generous traveler carried the small child to an independent planet called Maverick in his alien space craft leaving him to the care of Kenkinisuo. A disciplined Kekko who was instructed in martial arts and the irregular energy use of ki that was mostly unheard of in that region. Although adoption in Maverick was mostly frowned upon Kenkinisuo was highly intuitive to the strange energy the young infant possessed and due to his own races innate and unique curiousity kept him as his own son. Having alluring green eyes and the look of a young Kekko most were unconcerned and unquestioning believers that the toddler was of their own brood.

As Kenkinisuo cared for the child and tended to his need he wondered what he could possibly name him, and grew more wary of what the young one was or came from. He studied the boy's every noticeable trait and was utterly mystified by how he looked so much as of his own blood: Silver astonishing hair, white almost pale skin and charming green eyes. Although so many likenesses there was one peculiar difference in the young infant, a birthmark or tattoo in the shape of a wing that extended from his spine to his upper right shoulder. It was as if it was burned into him the day he was born, seared forever in black ink. Due to this underlining trademark Kenkinisuo named him Tsubasa (Japanese for Wing).

A couple of years passed and due to his abnormal growth Tsubasa was shunned from the normal villaging schools because he looked as if he were a young preteen boy at three years of age. His lean muscle tone and quiet confidence was unlike many of the young Kekko children and he rarely made friends because of it. Knowing full well of Tsubasa's hidden power Kenkinisuo developed a training regimen for his young son. In an unbelievable two year span of training Tsubasa had surpassed the older Kekko in strength and cunning and because of his aggressive growth style he was forced to bid his father and master goodbye find his own place in the universe. (Will go in more depth but leaving alot out cause I would like to RP alot of his journeys with his sensei and his "actual" father).

- Trophy Case -

Quest TrophySparring Partner