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| | Level: 14 | Location: Earth | Experience: 1,572 / 1,600 |
| Race: Demon | Zeni: 780 | Alignment: Evil (-3) | |
| DP: 3 | SP: 1 | RP Credits: 9 | AIM: Zeezbanging |
| Fighting Style: Defensive Level: 6 Gravity Level: 2 Passive: Adventurer Level 1 | |||
| Affiliation: Founder of the The Conclave of Arbitrators | |||
| Base Stat | Bonus | Gainages | |
| Power Level: | 8,852 / 17,716 | 0 | 0 |
| Ki: | 6,496 / 8,852 | 0 | 0 |
| Strength: | 2,369 | +10 Battle (trophy) | 0 |
| Speed: | 2,356 | +10 Battle (trophy) | 0 |
| Toughness: | 2,126 | +160 in Battle(Def Lvl,trophy) | 0 |
| Stamina: | 2,341 | +10 Battle (trophy) | 0 |
| Vitality: | 2,022 | +10 Battle (trophy) | 0 |
| Determination: | 53 | 0 | - |
| Charisma: | 275 | 0 | - |
| Intelligence: | 232 | 0 | - |
| Slot | Equipped | Bonus |
| Body: | Super Weighted Clothing + Weighted Augment | Amplifies training by +22 Strength and Stamina. Weight Augment - Adds +1 to all stats when equipped to another item. |
| Arms: | Weighted Gloves + Weight Augment Interlocked Weighted Wrists + Weight Augment | Gloves - Adds +4 Str and +3 Sta to training bonuses. Wrist Weights - Amplifies training by +3 Str, +1 Spd, +3 Sta to training bonuses. Weight Augment x2 - Adds +1 to all stats when equipped to another item. |
| Legs: | Super Weighted Boots + Weight Augment | Adds +7 str and +7 sta to training bonuses. Weight Augments - Adds +1 to all stats when equipped to another item. |
| Accessory: | Super Italic Weights | Amplifies all stats by +7 in Training |
| Accessory: | Super Italic Weights + Weight Augment | Amplifies all stats by +7 in Training. Weight Augments - Adds +1 to all stats when equipped to another item. |
| Move | Damage | Ki Cost | Action | Description |
| Bukujutsu | - | .2%/action | 1 | The ability to fly using one's ki |
| Blast Punch | 1 | 2% | 1 | A blast punch is a normal punch with a fist but as you are about to hit your opponent, a powerful ki blast surges out of your knuckles. This technique may be used in grapples |
| Deflect | - | - | - | Using your arm you swipe a blast to the side of you where it cannot hurt. Can block one advanced technique that has not been charged or one fundamental ki technique per battle. |
| Kiai | - | - | - | Technique is used by yelling really loud which disperses ki attacks. Can block one advanced uncharged ki attack or one fundamental attack per battle. |
| Energy Dan | 3 | 8% | 1 | Weaker version of Renzoku energy dan. Fires multiple rapid ki blasts. |
| Dodonpa | 2 | 3% | 1 | A version of Kamehameha but weaker |
| Power fly | - | 0.5/action | - | You are engulfed in an aura of ki which increases your flying speed by 10% thus making your attacks harder to dodge and other's easier for you. |
| Mesposo | 1 | 1% | 1 | Super fast beam that is very weak but is undodgeable. |
| Suiken | 1.5 | 2% | 1 | A slightly stronger version of Mesposo |
| Serafin Punch | 2 | 4% | 1-2 | Stronger version of blast punch. May be used in grapples |
| Move | Damage | Ki Cost | Action | Description |
| Hotaku Kon Dan | 5 | 9% | 1 | Also known as imprisonment ball, the user captures his opponent in a ball of energy they can't break out of in 4 actions. As soon as the ball hits the ground, it explodes. |
| Flame Shield | 2 | 2% Ki / 1% Life | 1 | An aura of flame surrounds your body. Each time you come in contact with another player they take damage from the flame. The shield lasts for 5 attacks against you but can be recalled any time. Critical Effect: Burn |
| Move | Damage | Ki Cost | Action | Description |
| Zanzoken | - | 3% | - | The ability to move so fast that you leave a blur image. Temporarily doubles your speed while used in conjuction with a dodge or an attack. Can be used twice for battle. |
| Power Up | - | - | 1 | Raises Ki to Max. |
| Shiyoken | - | 1.5% | - | You spout two extra arms on your shoulders. Allows +2 quick attacks or +1 power/special attack in your physical combo. Lasts three attacks. |
| Hassuken | - | 3% | - | When you move your arms so fast it's like you have eight. Allows you to perform 8 quick attacks in your physical combo or 3 power/special attacks. Can be done in the same action this move is used. Last three attacks must use Shiyoken to use. |
| Move | Damage | Ki Cost | Action | Description |
| Crush Stance | - | - | - | Allows +1 action in next post, can only be used twice |
| Telepathic Link | - | - | - | The ability to communicate with another person telepathically. If another person knows this then you can spar with them regardless of what planet they are on. |
| Resilience | - | - | - | Can block up to two physical attack combos per battle |
| Telepathy | - | - | - | Dodges the first attack made on you in battle. Maybe used later to dodge one physical attack combo. |
| Telekinesis | - | - | 1 | Must know Telepathy to use. Allows one to use objects with their mind. You may throw objects at your opponent in battle as a "Special attack". These attacks will deal 50% damage. |
| Ki Suppression | - | - | - | The ability to lower your ki so that scouters and sense do not reduce sneak attack actions. Allows user to lower their powerlevel to whatever desired |
| Sense | - | - | - | Ability to sense other's ki signatures. Battle order is determined normally from sneak attacks with this ability. |
| Wins | Losses | Draws |
| Vs Letice, 8/19/09 | ||
| Vs Pico With Alliance, 9/30/09 | ||
| Vs Sephiroth, 1/17/10 |
| Easy Quest's | Medium Quest's | Hard Quest's | Very Hard Quest's |
| Ambassador's Guard | | | |
| Skipping a Debt | | | |
| | | | |
| Baba's Ball-ball Crisis | |||
| Pendulum Room |